Gamification, Pedagogy & Creativity
What is Ludification?
We are used to presenting Concepteo as a ludification agency. Because all our activity revoles aroud the game. We work for the game, around the game, with games and to make games. Create them and sometimes even make them.
But ludification, tobe more specific, is to use playful methodologies in pedagogy. We also talk about Playful Educational Engineering to describe our activity of creating serious games.
Is a serious game possible?
It’s true that the main purpose of a game is to entertain, in order words, to give us pleasure. A serious game aims to train or raise awareness. But since we are going to use playful springs in our pedagogical design, we will also find pleasure in learning. Because after all “serious” doesn’t mean “boring”…
Creating serious games, training, designing games and toys, design – prototyping or even author agent, discover our activities around the game.
Want to know what our serious games or games look like? Here we unveil various projects made and manufactured!
Concepteo reveals itself. Get to know our team and you’ll understand how we can achieve all this!
The game les Évadés wins the 2022 Toy Grand Prize!
2022 TOY GRAND PRIZE FOR THE GAME LES évadés The game les Évadés wins the 2022 Toy Grand Prize! Congratulations to the game brand Dujardin, which distinguished itself by obtaining the 2022 Toy Grand Prize family games category, with the game Les Evadés! In this...
Friends, interactive quiz
Friends, interactive quizNew design by Concepteo: the Friends quiz Zanzoon asked Concepteo to come up with an original design for their new game. Discover the new quiz on the theme of the Friends series. We designed a game box in the shape of a VHS tape for...
Our partnership with Janod and WWF®, the new range of games Made in France
Our collaboration with Janod and WWF®The new range of games for Janod and WWF®, designed by Concepteo In partnership with Janod and WWF®, Concepteo has designed 4 games for the launch of a new committed and eco-responsible range. Each game was designed for...